QUICK START INSTRUCTIONS

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OVERVIEW

Laser Squad is played in a series of
game turns. Each player, during his
turn controls a small number of
units which represent humans,
droids, or other creatures. Each
unit has its own individual name and
characteristics which affect the
abilities and activity of that unit.
At the start of each game turn each
unit is allocated a number of
"Action Points" (or APs) which are
used for performing all activities
of that unit such as movement,
combat, manipulating objects etc.
Once all action points are used for
each unit, or the player does not
wish to use any more, the 'end turn'
option is selected and the other
player (or the computer) takes his
turn. The winner of the game is the
first side to accumulate 100 victory
points. Victory points are awarded
for various things such as
eliminating enemy units or
destroying certain installations,
depending on the scenario being
played.

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KEYBOARD/JOYSTICK     ACTION

cursor Up............ Up
cursor Down.......... Down
cursor Left.......... Left
cursor Right......... Right
space/button ........ Select/Fire

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EQUIPMENT SELECTION

You are given a limited number of
credits (depending on the difficulty
level selected) to spend on armour
and weapons.

Armour: 
Use <UP> and <DOWN> to cycle through
options, <FIRE> to select
   4 is the strongest
   1 is the weakest
   0 is no armour

Weapons:
Use <LEFT> and <RIGHT> to cycle
through available weapons. Use <UP>
and <DOWN> to select unit to arm and
the <RIGHT> to add that weapon to
his supplies or <LEFT> to remove
that weapon if he is already
carrying it. Press <FIRE> twice to
finish arming

NOTE:
The Marsec Autogun is generally
believed to be the best all-round
weapon (backed up with a couple of
grenades and level 2 armour)

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DEPLOYMENT

Use <UP>, <DOWN>, <LEFT>, <RIGHT> to
choose which square to start unit on
and then <FIRE> to select.

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SIMPLE IN-GAME INSTRUCTIONS

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ACTION POINT COSTS OF ACTIONS

Turn 45 degrees <LEFT> & <RIGHT>
keys: 1 AP

Move forwards <UP> key: 4 APs (if
movement is on diagonal then +2 APs)

Move backwards <DOWN> key: 6 APs (if
movement is on diagonal then +2 APs)

The following actions don't have a
fixed AP cost, but use a percentage
of the Action Points you started
with at the *beginning* of *this*
turn:

Change object: 25%

Pick Up:       25%
(if units hand are empty)
               50%
(if unit already is using an object)

Drop:          10%
(it is be possible to hide objects
in certain places)

Load Weapon:   50%

Prime Grenade: 20%
(when priming, "0" means end of this
turn, "1" means end of computers
next turn, "2" end of your next turn
and so on)

Open:          20%

Close:         20%

Unlock:        25%
(requires correct key and unit to be
facing door)

Lock:          25%
(requires correct key and unit to be
facing door)

Throw:         20%
(object will be caught if recipient
is empty handed and facing thrower)

Fire:
Depends on weapon type and type of
shot used. See table below or in-
game menu for actual % AP cost

  Aimed Shot: Highly accurate single
  shot, but costs a lot of APs

  Snap Shot:  Single shot, less
  accurate, but costs less APs

  Auto Shot:  Burst of fire between
  2 selected points. Minimum of 3
  shots must be made. Inaccurate,
  but cost very few APs per shot
  (not all weapons have autofire)

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LINE OF SIGHT

Each player can only see in a 90-
degree arc, which extends 45 degrees
to each side from the direction the
unit is looking.

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OPPORTUNITY FIRE

Opportunity fire is an essential
feature of the tactics employed in
Laser Squad. If a unit is left with
at least half its Action Point
Allowance at the end of the game
turn then it will be eligible for
opportunity fire. During your
opponents turn opportunity fire will
be triggered when an enemy unit
moves into the field of vision of
your unit. Control will switch to
you in fire mode which allows you to
shoot the enemy unit. Once you
select the <END FIRE> option then
you opponent can continue with his
turn.

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AMMUNITION RELOAD TYPES

WEAPON            AMMUNITION TYPE
---------------------------------
HEAVY LASER       HEAVY LAS-PACK
L50 LAS-GUN       L50 LAS-PACK
L80 LAS-GUN       L80 LAS-PACK
M4000 AUTO-GUN    M4000 GUN-CLIP
M50 AUTO-PISTOL   PISTOL CLIP
MARSEC PISTOL     PISTOL CLIP
MARSEC AUTO-GUN   MARSEC GUN-CLIP
MK-1              MK-1 CLIP
MS AUTO CANNON    CANNON CLIP
PUMP SHOT GUN     SHOT GUN CLIP
ROCKET LAUNCHER   ROCKET
SNIPER RIFLE      RIFLE CLIP

Scenarios #6 & #7:

WEAPON            AMMUNITION TYPE
---------------------------------
AUTO-CANNON       CANNON CLIP
H50 LAS-GUN       H50 LAS-PACK
KASTEC RIFLE      RIFLE CLIP
KASTEC AUTO-GUN   AUTO-GUN CLIP
MK-2              MK-2 GUN CLIP
PUMP SHOT GUN     SHOT GUN CLIP
ROCKET LAUNCHER   ROCKET
SP30 PISTOL       PISTOL CLIP
